The book, Digital Art 1960s-Now, presents the global history of digital art from its early beginnings to today's innovative works. The book covers a wide spectrum of experimental practices, from computer-generated works created by mathematicians, researchers, engineers, programmers and artists in the 1960s to interactive installations, virtual reality, net art and video games.
The book also explores topics such as artificial intelligence, computer animation, simulation and cybernetics through historical works by pioneering artists such as Analívia Cordeiro, Manfred Mohr, Vera Molnar and Frieder Nake, as well as contemporary practitioners such as Danielle Brathwaite-Shirley, Ibiye Camp, Sarah Friend, Trevor Paglen and Anna Riddles.
Author: Pita Arreola
Number of pages: 209
Publisher: Thames & Hudson
Language: English